THE VERTEX TRUTH
im sick of it. i am absolutely sick of it. walking into a modern game and seeing a flat surface with a sticker on it that's supposed to be a rock or a face or a god or whatever. it's a lie. it's a scam. it's a digital cardboard cutout meant to trick your primitive meat-brain into thinking you're seeing something real.
real games have vertices. real games have geometry that you can actually feel in your soul. if i can't see the mathematical absolute of a 900-trillion-polygon mesh, i don't want to play it. i don't want to play disposable content that's designed to be consumed and forgotten like a cheap hot dog at a gas station. i want art. i want craftsmanship. i want models so dense they have their own gravitational pull.
the industry is obsessed with optimization which is just a fancy word for we're too lazy to make anything look good. they want everything to be fast and smooth and accessible but all they're doing is building a playground of low-poly slop. they're making games that're basically just high-res posters of games.
if you aren't using bespoke craftsmanship to build every single corner and crease, you're just part of the machine. you're just making more fuel for the slop engine. i say we return to the glory of the high-poly era where a single chair had more structural integrity than most modern protagonists.