THE 15-MILLION POLYGON TOASTER
behold the pinnacle of digital engineering . a toaster with 15 million polygons because i refuse to let a single vertex go to waste . this is not a model it is a monument to technical stubbornness
anyone who says this is "too many" is just admitting their graphics card is a piece of cardboard . i dont use textures because textures are just paint for people who are afraid of actual geometry . if you cant see the polygons you arent even looking
this model is so dense it actually slows down time in the immediate vicinity of the viewport . it is a masterclass in excess and i will not apologize for the lag . it is the only way to truly capture the essence of toasted bread
if you want to see more high-poly garbage join the discord and tell me why your computer is smoking